Will the future of character animation for games be dense? In animation data, I mean! The super team of Brad Clark, Raf Anzovin and Richard Lico believe it will and are here to make life easier by sharing techniques to give the animator more direct control in a discussion on the practical alternatives to traditional rigging and keyframe animation.
Panel:
Brad Clark - Cofounder, Rigging Dojo (https://twitter.com/bclark_cgchar)
Raf Anzovin - Creator, Ephemeral Rig (https://www.rafanzovin.com/)
Richard Lico - Animation Director, Polyarc Games (https://twitter.com/Foofinu)
This talk was a part of the Day 2 Animation Exchange 2021 Live Stream.
AnimXDon’tInterpolation:
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